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	<title>Baohouse</title>
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	<description>A virtual design studio directed by Audrey Bennett</description>
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		<title>GLIDE&#8217;10 CFP</title>
		<link>http://baohouse.org/77</link>
		<comments>http://baohouse.org/77#comments</comments>
		<pubDate>Thu, 21 Jan 2010 01:18:08 +0000</pubDate>
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		<description><![CDATA[You are invited to join the evolving discourse on global interaction in design and submit a full or poster paper.]]></description>
			<content:encoded><![CDATA[<p>You are invited to present your research at the 2nd Global Interaction in Design Conference to be held online, live-streamed from Rensselaer Polytechnic Institute in Troy, NY on October 27, 2010.</p>
<p>GLIDE is a biennial, virtual conference that disseminates cutting-edge research on topics related to interaction between designers and global communities. The purpose of a virtual format is to bridge cultural and geographic divides in an eco-friendly way.</p>
<p>The theme of GLIDE’10 is the facilitation, consequences, and challenges of cross-cultural collaboration—like participatory or user-/human-centered design—with indigenous and underserved communities and the effect of such on human/user experience.</p>
<p>You may submit full or poster paper proposals on topics related to the conference theme for synchronous or asynchronous presentation on October 27, 2010.</p>
<p>SUBMISSIONS GUIDELINES:</p>
<p>Submit a 500-word abstract in pdf or word format by February 15, 2010 online at glide10.org/proceedings. You must first create a user account. Then, follow instructions for submitting your abstract. Visual instructions can be found on the the “Submissions” page of the conference website: glide10.org. Proposals will undergo an iterative, blind peer review process according to the following schedule:</p>
<p>    * Deadline for all abstract submissions: March 15<br />
    * Notification of acceptance with comments: April 15<br />
    * First draft full and poster papers: June 15<br />
    * Notification of acceptance with comments:  July 15<br />
    * Final draft full and poster papers due: August 15</p>
<p>All accepted, full and poster papers will be published in an online proceedings on the conference website.</p>
<p>GLIDE is an interdisciplinary conference and welcomes submissions from all disciplines that study design including architecture, human-computer interaction, technical communication, information technology, computer science, and other disciplines.</p>
<p>For more information, please visit glide10.org or contact the conference chair Audrey Bennett at bennett@rpi.edu.</p>
<p>GLIDE’10 is sponsored by the National Science Foundation and the AIGA UP ST NY Chapter.</p>
<p>Register for GLIDE’10 before 3/15 and receive a discount.</p>
<p>Conference Chair:<br />
Audrey Bennett<br />
Advocacy Chair, Board of Directors<br />
AIGA UP ST NY Chapter</p>
<p>Associate Professor of Graphics<br />
Department of Language, Literature, and Communication<br />
Rensselaer<br />
110 8th Street<br />
Troy, NY 12180-3590<br />
E: bennett@rpi.edu<br />
T: (518) 301-4583<br />
F: (518) 276-4092<br />
U: www.rpi.edu/~bennett</p>
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		<title>DYF (Design Your Future)</title>
		<link>http://baohouse.org/65</link>
		<comments>http://baohouse.org/65#comments</comments>
		<pubDate>Wed, 20 Jan 2010 23:50:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Share your passion for design with high school aged youth who are under-represented in our profession. Register to be a mentor at http://designyourfuture.eventbrite.com/.]]></description>
			<content:encoded><![CDATA[<p>Design Your Future is a BaoHouse workshop that introduces youth to careers in computer graphics, ranging from computer science to electronic arts. Our experience has been that graphic design is one of the few topics that is able to draw high school youth to after-school workshops. The workshops run from five to eight weeks, and take place at Boys &#038; Girls Clubs in three counties (Albany, Rensselaer, and Schenectady) in the New York capital district area. We work with up to 15 youth per workshop. BaoHouse hires local design and engineering students to assist in supervising, mentoring, and teaching youth participants. DYF trains youth in technical skills (e.g. computer-based layout design, flash animation; web programming; image-editing, and illustration) and math-based computer graphics (through the Culturally-Situated Design tools website: http://www.csdt.rpi.edu). At the end of the workshop, we provide the youth participants with information packets that outline college options, information on salaries in creative careers, and potential career growth and paths in computer graphics (gaming, freelancing, etc.). Pre-test and post-test surveys examine whether or not the workshop has an impact on their career interests and math skills.</p>
<p><strong>DYF Schedule</strong><br />
Week 1: CREATING IMAGES THAT REFLECT OUR CULTURAL HERITAGE<br />
Images are all around us. Professionals like graphic designers create many of the images we encounter in our day to day lives. The tools graphic designers use to create images include cameras, hand drawing tools (e.g. pens, pencils, markers, crayons, paint, etc…) and computer software (e.g. InDesign, Photoshop, Illustrator or their Opensource equivalents). In this workshop, we will create images using those tools as well as a new suite of web-based tools called Culturally-Situated Design Tools that enable the mathematical creation of images that reflect our cultural heritage.</p>
<p>Activities:<br />
Pre-test<br />
Discuss image exemplars from graphic design that are math-based<br />
Introduction to CSDTs<br />
Create images for fun with CSDTs</p>
<p>Week 2: MATH-BASED PRINCIPLES FOR DESIGNING IMAGES<br />
Graphic designers sometimes use math concepts like reflection, dilation, repetition and translation to generate visually-pleasing images that reflect their cultural heritage.</p>
<p>Activities:<br />
Using squares of varying sizes, cut from black construction paper, visually interpret the four rudimentary math principles—reflection, dilation, repetition, and translation—on 8 x 8 inch squares.</p>
<p>Use a beadloom to create multi-colored and math-based visual patterns.</p>
<p>Week 3: TEXT AS IMAGE<br />
Graphic designers use display fonts to communicate ideas visually through text. The Graffiti Grapher CSDT allows graphic designers to mathematically create a graffiti display font.</p>
<p>Activities:<br />
Hand draw the letters of your first name, initials, first and last names, or nickname and color in the letters. Then, use the Graffiti Grapher to simulate your hand drawn sketch.</p>
<p>Weeks 4-7: BRANDING IMAGES ACROSS DIFFERENT MEDIA<br />
A good image can be used across different print and digital media. When images are used this way, a unified visual expression occurs that brands the image in the public’s memory.</p>
<p>Activities:<br />
Introduction to image formats (e.g. gif, jpeg, png, tiff, pict), resolution, and image conventions (e.g. poster, postcard, sticker, business card, etc…)<br />
Introduction to Inkscape, Scribus, and Paint.net</p>
<p>Create a set of images from each tool in the CSDTs suite. Then, choose one of the images to create the following:<br />
1.	a sticker<br />
2.	a stamp<br />
3.	a postcard<br />
4.	a poster<br />
5.	a t-shirt<br />
6.	a cd-case cover<br />
7.	a flipbook (show step by step how an image forms over 25 iterations)</p>
<p>Week 8: DISPLAYING YOUR IMAGES<br />
Graphic designers put a lot of effort into designing portfolios that show off a collection of their best images. A portfolio is a container for their images. It can be a carrying case, a book, or a website. </p>
<p>Activity:<br />
Design a book portfolio that showcases all of the images you created in the DYF workshop.<br />
Introduction to grids<br />
Design a cover for portfolio</p>
<p>Share your passion for design with high school aged youth who are under-represented in our profession. <a href="http:///">Register </a>to be a mentor.</p>
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		<title>Welcome to BaoHouse!</title>
		<link>http://baohouse.org/1</link>
		<comments>http://baohouse.org/1#comments</comments>
		<pubDate>Wed, 20 Jan 2010 19:49:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Welcome to the BaoHouse (pronounced Bauhaus) a virtual design studio for participatory design advocacy between laypeople and experts. Bao is a game played in Africa. Here we use it metaphorically to describe a virtual space that supports collaborative designing between grassroots participants and academic professionals.]]></description>
			<content:encoded><![CDATA[<p>Welcome to the BaoHouse (pronounced Bauhaus) a virtual design studio for participatory design advocacy between laypeople and experts. Bao is a game played in Africa. Here we use it metaphorically to describe a virtual space that supports collaborative designing between grassroots participants and academic professionals.</p>
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